

The ones you have to pay attention to are jumpers 5, 8, 9, and 10. On the media board you find a set of jumpers. The battery is needed for holding the game in memory during reboots and while the system is turned off. The Chihiro won’t operate without a battery installed. The small vertical board to the right is for the security key and to the lower left you can spot the battery.


With the media (DIMM) board the hardware/technology was already in place. While possible the system would have to have been adapted to this. Without storing the game data on the media board the Chihiro would have to constantly read from a game server. Faster boot up time once the game data is loaded.The game stays in memory for up to 72 hours while powered off. After the game data is loaded the GD-ROM can power down and hence will not wear out as fast as otherwise.The Xbox board accesses the media board like an IDE drive. It acts like a solid state drive for storing the game data after it has been loaded from the GD-ROM drive or a network server. The RAM on the media board is not directly accessible from the Xbox board. One for 512 MB units and one with (usually) higher definition graphics for 1 GB units. Most games are available in two versions. The media board holds the RAM modules either 512 MB or 1 GB. In the upper unit of the Chihiro we find the media board (bottom) and the network board (top). The lower unit contains the Xbox and system boards and the upper contains the media, network and security key boards and a battery for keeping the loaded game in memory when the system is turned off. The Chihiro Type 3 consists of two units.
How to netboot chihiro how to#
Japanese players getting instructions on how to play Sangokushi Taisen 3 () The satellite terminal games use regular Chihiro units linked together over a LAN connection. There’s also a number of Chihiro Satellite Terminal games that are widely spread in Asia but never really found their way to the rest of the world the MJ (mahjong), Sangokushi Taisen and Sega Golf Club franchises to mention a few. The main difference being Type 3 having the media board integrated whereas Type 1 uses a regular DIMM board like the Naomi.Įven though the list of Chihiro games is quite short it boasts a number of popular titles like Outrun 2, Ghost Squad, Virtua Cop 3 and Crazy Taxi High Roller. There’s two versions of the Chihiro Type 1 and Type 3. The games are stored in RAM on the media board (DIMM board). Games can also be loaded from a network server. Instead of a DVD drive, the Chihiro (like the Naomi and the Triforce) uses Sega’s own GD-ROM drive. It also has 128 MB (the Xbox has 64 MB) memory and an LCP connector directly on the board. The Chihiro uses an nVidia MCPX2 instead of the MCPX3 found on the Xbox. It is based on an early version of Microsoft’s Xbox console.
